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neko_iap.zip <-Test version.

 

 

Hi.
Everyone who are working hard in game development today.

 

we are provide a script that allows you to sell in-app payment items in your game.

 

First of all, before introducing an in-app system, there are some very important things you should know.
If you do not obey this policy, you can block your app's Neko Player service without notice, so please be aware that it is really important.

 

[★ Notice ★]

 

1. First, caches paid for in-app are non-refundable. So you must have to give this precise notice to users.

 

=======[Example]=========

[Cache Item trader]
Please agree to the cache usage terms.

 

★☆ 1. Refund Policy ☆★ 
you can not get a refund if I use the cache.

 

★☆ 2. Effect ☆★ 
Cache effects occur only in the current save file.
When you start a new game, the effect disappears.

 

★☆ 3. Cautions ☆★ 
If you buy a cache item, please save it immediately!
Otherwise, your cash can lost!

Do you agree with the terms and conditions of the notice?

 

Yes / No

=====================

 

 As you can see in the example above, you need to give the user some important information before buying the cache.

- Make it clear that there is no refund.
- Please let me know that the effect is only one save (the cachetime is activated by turning on the switch at the time of purchase)
- You must Notification. If not save, user can lost money.
- Sell cash items if you only agree to the above.

 

 

2. You should use a systematic way to avoid errors as much as possible.

The user believes that purchasing a cash item is effective immediately.
Therefore, we encourage you to sell 'items that are immediately effective'.

Do not wait for the user to do the save yourself.
Forcibly call save and induce save.

See the attached test version.

 

3. The cache system is subject to a separate commission policy.

- Google's commission (30%) and 'INDI-SIDE' commission (20%) are the revenue share for the cache that users have paid for the cache system. Your income is 50%.

- User's cache history can be checked on the APK management page for each app.

- The reason for this is different from the advertising revenue distribution policy, because we need to provide services such as servers and security issues necessary to provide a cache system.

 

4. The cache system only works with games converted to APK.
- Games not converted to APK are only for testing purposes.

 

5. We do not allow the sale of cash for illegal or unrelated purposes.

- Please use the in-app system in keeping the law.

 

6. Users must have either a Google account or a Facebook account in order to purchase cache items.

 

7. The cache is 0.01 dollars per 1 cache. 10 Cache is  0.1 dollars. (1 dollars -> 100 Cache)

 

----------

If you have placed an in-app system in your game, you are deemed to have agreed to the above.

 

 

The part you need to work on is.

 

Use the script call to call the cache item in the manner of $ neko.useCash (1, 'Neko cache test', 1).
The first 1 is the switch number that is turned on when the cache system is purchased. The middle is the product name, and the last one is the cash amount.

 

 

Please refer to attached test file for detailed usage.

 

Again, I will emphasize.
This system is going to be a very important thing to pay for.
You must observe the precautions above.

 

Please keep in mind that you will not be disadvantaged in blocking the app because you are not following the precautions. 

 

* If you do not understand the above, you should ask a friend who knows how to speak Korean.

 

Who's 천무

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