RPGXP 스크립트
2013.10.01 06:14

Switchless Common Events

조회 수 671 추천 수 0 댓글 0
?

단축키

Prev이전 문서

Next다음 문서

크게 작게 위로 아래로 댓글로 가기 인쇄
?

단축키

Prev이전 문서

Next다음 문서

크게 작게 위로 아래로 댓글로 가기 인쇄
=begin

 Switchless Common Events v1.1
 by PK8
 Created: 5/6/2012
 Modified: 5/27/2012
 ──────────────────────────────────────────────────────────────────────────────
 ■ Author's Notes
   This was a fairly quick script I wrote. It was an idea I had in my head
   for a little while.
 ──────────────────────────────────────────────────────────────────────────────
 ■ Introduction
   Remember how in RPG Maker 2000 and 2003, you didn't need to rely on switches
   in order for your common events to run on parallel process and autorun? Well,
   it's back. This script lets you set which common events are going to run in
   either parallel processing or automatically, without the use of conditional
   switches.
 ──────────────────────────────────────────────────────────────────────────────
 ■ Features
   o Set which common events are going to use autorun or parallel process
     triggering without a conditional switch.
 ──────────────────────────────────────────────────────────────────────────────
 ■ Methods Aliased
   Scene_Title.command_new_game
   Interpreter.setup_starting_event
   Game_CommonEvent.refresh
 ──────────────────────────────────────────────────────────────────────────────
 ■ Changelog
   v1   (05/06/2012): Initial Release
   v1.1 (05/27/2012): Removed Custom Conditionals feature because it was
                      unnecessary and could easily be accomplished through
                      conditional branches. I also reduced a lot of code.
   
=end

#==============================================================================
# ** Configuration
#==============================================================================

module PK8
  class Switchless_CommonEvents
    #--------------------------------------------------------------------------
    # * Do not modify
    #--------------------------------------------------------------------------
    Autorun, Parallel = [], []
    
    #--------------------------------------------------------------------------
    # * Decide which common events would autorun/process without a switch.
    # Autorun/Parallel = [Common Event IDs]
    #--------------------------------------------------------------------------
    #Autorun  = [10, 9]
    #Parallel = [8, 7]
  end
end

#==============================================================================
# ** Scene_Title
#------------------------------------------------------------------------------
#  This class performs title screen processing.
#==============================================================================

class Scene_Title
  #--------------------------------------------------------------------------
  # * Alias Listings
  #--------------------------------------------------------------------------
  unless method_defined?(:pk8_sce_command_new_game)
    alias_method(:pk8_sce_command_new_game, :command_new_game)
  end
  #--------------------------------------------------------------------------
  # * Command: New Game
  #--------------------------------------------------------------------------
  def command_new_game
    pk8_sce_command_new_game
    PK8::Switchless_CommonEvents::Autorun.each { | id |
      ceid = $data_common_events[id]; ceid.trigger, ceid.switch_id = 0, 0 }
    PK8::Switchless_CommonEvents::Parallel.each { | id |
      ceid = $data_common_events[id]; ceid.trigger, ceid.switch_id = 0, 0 }
  end
end

#==============================================================================
# ** Interpreter
#------------------------------------------------------------------------------
#  This interpreter runs event commands. This class is used within the
#  Game_System class and the Game_Event class.
#==============================================================================

class Interpreter
  #--------------------------------------------------------------------------
  # * Alias Listings
  #--------------------------------------------------------------------------
  unless method_defined?(:pk8_sce_setup_starting_event)
    alias_method(:pk8_sce_setup_starting_event, :setup_starting_event)
  end
  #--------------------------------------------------------------------------
  # * Starting Event Setup
  #--------------------------------------------------------------------------
  def setup_starting_event
    pk8_sce_setup_starting_event
    $data_common_events.compact.each { | ce | setup(ce.list, 0) if (
      PK8::Switchless_CommonEvents::Autorun.include?(ce.id)) }
  end
end

#==============================================================================
# ** Game_CommonEvent
#------------------------------------------------------------------------------
#  This class handles common events. It includes execution of parallel process
#  event. This class is used within the Game_Map class ($game_map).
#==============================================================================

class Game_CommonEvent
  #--------------------------------------------------------------------------
  # * Alias Listings
  #--------------------------------------------------------------------------
  unless method_defined?(:pk8_sce_refresh)
    alias_method(:pk8_sce_refresh, :refresh)
  end
  #--------------------------------------------------------------------------
  # * Refresh
  #--------------------------------------------------------------------------
  def refresh
    pk8_sce_refresh
    if PK8::Switchless_CommonEvents::Parallel.include?(@common_event_id)
      @interpreter = Interpreter.new if @interpreter == nil
    end
  end
end
?

  1. Mog_Battle_hud(MZ버전도 있습니다)

    Date2021.03.05 CategoryRPGMV 플러그인 By스트레이보우 Views1847 Votes0
    Read More
  2. 컷신 플러그인

    Date2020.10.30 CategoryRPGMV 플러그인 By스트레이보우 Views2453 Votes0
    Read More
  3. 업적플러그인

    Date2020.09.02 CategoryRPGMV 플러그인 By스트레이보우 Views2090 Votes0
    Read More
  4. 한글조합입력기(영어가능)

    Date2019.11.10 CategoryRPGXP 스크립트 By조규진1 Views946 Votes0
    Read More
  5. 게임에서 제공해주는 노래가 아닌 외부에서 다운받고 안에 넣어쓰려면 어떻게 해야하나요?

    Date2019.07.26 CategoryRPGMV 플러그인 ByBigOrca Views1463 Votes0
    Read More
  6. Ghost Effect

    Date2019.01.20 CategoryRPGMV 플러그인 By러닝은빛 Views1156 Votes0
    Read More
  7. RPG XP Xas액알

    Date2018.10.30 CategoryRPGXP 스크립트 By심심치 Views1161 Votes0
    Read More
  8. 커스텀 숫자 입력 패드

    Date2018.10.19 CategoryRPGMV 플러그인 By러닝은빛 Views1222 Votes0
    Read More
  9. 9마리 이상의 몬스터 설정 | More Enemies

    Date2018.08.31 CategoryRPGMV 플러그인 By러닝은빛 Views974 Votes0
    Read More
  10. 동적 맵 타일 수정 플러그인

    Date2018.07.17 CategoryRPGMV 플러그인 By베지테리안카카오 Views1035 Votes0
    Read More
  11. VXA에서 XBOX360 컨트롤러 사용 여부 체크

    Date2018.07.15 CategoryRPGVX Ace 스크립트 By러닝은빛 Views891 Votes0
    Read More
  12. RMMV 옵션 창에 메시지 속도 및 글자 크기 변경 기능 추가

    Date2018.07.15 CategoryRPGMV 플러그인 By러닝은빛 Views1636 Votes0
    Read More
  13. 한글 데미지 표시

    Date2018.07.09 CategoryRPGMV 플러그인 By러닝은빛 Views1420 Votes0
    Read More
  14. [ MV ] 심장[체력표시 하트] 플러그인

    Date2018.07.01 CategoryRPGMV 플러그인 By수성의물 Views2257 Votes0
    Read More
  15. [鳥小屋] 실적 플러그인(인게임 트로피 시스템)

    Date2017.10.31 CategoryRPGMV 플러그인 By이니군 Views1747 Votes0
    Read More
  16. LuD Script Package

    Date2017.08.16 CategoryRPGVX Ace 스크립트 ByLuD Views1674 Votes0
    Read More
  17. [VXAce] 레이어 맵 <layer> 시스템

    Date2017.08.07 CategoryRPGVX Ace 스크립트 ByLuD Views1272 Votes0
    Read More
  18. [RPG MV] 퀘스트 마커 지속 표시 플러그인

    Date2017.04.09 CategoryRPGMV 플러그인 Bylklslel Views1697 Votes0
    Read More
  19. Mirror Area - RPG Maker MV

    Date2017.01.03 CategoryRPGMV 플러그인 By러닝은빛 Views5033 Votes0
    Read More
  20. Keyboard Event - RPG Maker MV

    Date2017.01.03 CategoryRPGMV 플러그인 By러닝은빛 Views2311 Votes0
    Read More
Board Pagination Prev 1 2 3 4 5 6 7 8 9 10 ... 15 Next
/ 15


[개인정보취급방침] | [이용약관] | [제휴문의] | [후원창구] | [인디사이드연혁]

Copyright © 1999 - 2016 INdiSide.com/(주)씨엘쓰리디 All Rights Reserved.
인디사이드 운영자 : 천무(이지선) | kernys(김원배) | 사신지(김병국)