RPGXP 스크립트
2013.09.29 03:45

일시정지 스크립트

조회 수 1023 추천 수 0 댓글 2
?

단축키

Prev이전 문서

Next다음 문서

크게 작게 위로 아래로 댓글로 가기 인쇄
?

단축키

Prev이전 문서

Next다음 문서

크게 작게 위로 아래로 댓글로 가기 인쇄

일시정지 스크립트 적용 방법 **

pause 라는 파일을 픽쳐에 넣어주세요.

이름이 꼭 pause 이여야 함.

pause 파일은 만들어서 넣어주세요.

 

 

#==============================================================================
# ** Pausing with F12
#------------------------------------------------------------------------------
# Zeriab
# Version 1.1
# 2009-05-25 (Year-Month-Day)
#------------------------------------------------------------------------------
# * Version History :
#
#   Version 1.0 -------------------------------------------------- (2009-05-22)
#   - First release
#
#   Version 1.1 -------------------------------------------------- (2009-05-25)
#   - The pause image now appears immediately when F12 is pressed.
#   - Transitions are cut short rather than restarted when F12 is pressed.
#------------------------------------------------------------------------------
# * Description :
#
#   This script changes the functionality of pressing F12 during the game
#   from resetting the game to (un)pausing the game. A picture is displayed 
#   while the game is paused. (Having a picture is optional)
#------------------------------------------------------------------------------
# * License :
#
#   Copyright (C) 2009  Zeriab
#
#   This program is free software: you can redistribute it and/or modify
#   it under the terms of the GNU Lesser Public License as published by
#   the Free Software Foundation, either version 3 of the License, or
#   (at your option) any later version.
#
#   This program is distributed in the hope that it will be useful,
#   but WITHOUT ANY WARRANTY; without even the implied warranty of
#   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#   GNU Lesser Public License for more details.
#
#   For the full license see <http://www.gnu.org/licenses/
#   The GNU General Public License: http://www.gnu.org/licenses/gpl.txt
#   The GNU Lesser General Public License: http://www.gnu.org/licenses/lgpl.txt
#------------------------------------------------------------------------------
# * Compatibility :
#
#   Is most likely not compatible with other F12 prevention scripts.
#------------------------------------------------------------------------------
# * Instructions :
#
#   Place this script anywhere above main.
#   The image file 'pause' present in Graphics/Pictures is used.
#   Note: No picture is shown if there is no 'pause' in Graphics/Pictures.
#==============================================================================
 
#=============================================================================
# ** Reset class (because it won't be defined until F12 is pressed otherwise)
#=============================================================================
class Reset < Exception
  
end
#=============================================================================
# ** Module Graphics
#=============================================================================
module Graphics
  class << self
    #-------------------------------------------------------------------------
    # * Aliases Graphics.update and Graphics.transition
    #-------------------------------------------------------------------------
    unless self.method_defined?(:zeriab_f12_pause_update)
      alias_method(:zeriab_f12_pause_update, :update)
      alias_method(:zeriab_f12_pause_transition, :transition)
    end
    #-------------------------------------------------------------------------
    # Change the update method so F12 toggles pause
    #-------------------------------------------------------------------------
    def update(*args)
      # Try to update normally
      begin
        zeriab_f12_pause_update(*args)
        return
      rescue Reset
        # Do nothing
      end
      # F12 has been pressed
      done = false
      # Store frame count
      frame_count = Graphics.frame_count
      # Show pause image
      @sprite = Sprite.new
      @sprite.z = 9999
      begin
        @sprite.bitmap = RPG::Cache.picture('pause')
      rescue
        @sprite.bitmap = Bitmap.new(32,32)
      end
      # Keep trying to do the update
      while !done
        begin
          zeriab_f12_pause_update(*args)
          done = true
        rescue Reset
          # Do Nothing
        end
      end
      # F12 has been released, update until it is pressed again
      while done
        begin
          zeriab_f12_pause_update(*args)
        rescue Reset
          done = false
        end
      end
      # F12 has been pressed, keep trying to update
      while !done
        begin
          zeriab_f12_pause_update(*args)
          done = true
        rescue Reset
          # Do nothing
        end
      end
      # F12 has been released, dispose pause image
      @sprite.dispose
      # Set proper frame count
      Graphics.frame_count = frame_count
    end
    #-------------------------------------------------------------------------
    # Changes the transition so it is cut short if F12 is pressed
    #-------------------------------------------------------------------------
    def transition(*args)
      done = false
      # Keep trying to do the transition
      while !done
        begin
          zeriab_f12_pause_transition(*args)
          done = true
        rescue Reset
          # Set transition length to 0 frames.
          args[0] = 0
        end
      end
    end
  end
end

?

  1. 한글조합입력기(영어가능)

    Date2019.11.10 CategoryRPGXP 스크립트 By조규진1 Views946 Votes0
    Read More
  2. RPG XP Xas액알

    Date2018.10.30 CategoryRPGXP 스크립트 By심심치 Views1161 Votes0
    Read More
  3. Font Setup

    Date2016.07.22 CategoryRPGXP 스크립트 By운님 Views1641 Votes0
    Read More
  4. 대화에 얼굴이 나오는 스크립트 by: killarot(네이버 dust_mite)(수정버전)

    Date2016.02.22 CategoryRPGXP 스크립트 By부초 Views2043 Votes0
    Read More
  5. RPGXP ATB전투 시스템 예제(스크립트는 예제 안에 포함)

    Date2015.11.17 CategoryRPGXP 스크립트 ByMagNesium Views870 Votes0
    Read More
  6. 스테이터스,보수,골드,플레임 타임 삭제

    Date2015.06.02 CategoryRPGXP 스크립트 Byrpgmakingbot Views847 Votes0
    Read More
  7. 헤드 업 디스플레이 스크립트

    Date2015.01.30 CategoryRPGXP 스크립트 By 운 Views958 Votes0
    Read More
  8. 컬러 비트맵 타이틀 스크립트

    Date2015.01.20 CategoryRPGXP 스크립트 By 운 Views912 Votes1
    Read More
  9. 로고 스크립트

    Date2014.12.10 CategoryRPGXP 스크립트 By 운 Views1257 Votes1
    Read More
  10. 타이틀 로딩 스크립트

    Date2014.12.07 CategoryRPGXP 스크립트 By 운 Views1148 Votes0
    Read More
  11. 타이틀 스크립트

    Date2014.12.05 CategoryRPGXP 스크립트 By 운 Views1121 Votes0
    Read More
  12. 액알 스크립트

    Date2014.11.23 CategoryRPGXP 스크립트 By커비♥ Views1527 Votes1
    Read More
  13. 공포게임에 장비착용메뉴

    Date2014.08.24 CategoryRPGXP 스크립트 By 운 Views1506 Votes0
    Read More
  14. 얼굴표시/문장을 한글자씩 나타내주는 스크립트 (출처-히페리온)

    Date2014.06.22 CategoryRPGXP 스크립트 By시르카 Views1285 Votes0
    Read More
  15. 횡스크롤 점프 [버튼허용스위치추가]

    Date2014.06.01 CategoryRPGXP 스크립트 By 운 Views1722 Votes0
    Read More
  16. 말풍선 메세지 스크립트

    Date2014.02.24 CategoryRPGXP 스크립트 By천둥번들 Views1936 Votes0
    Read More
  17. 스텟찍기스크립트

    Date2014.02.22 CategoryRPGXP 스크립트 By천둥번들 Views1920 Votes3
    Read More
  18. 달리기스크립트

    Date2014.02.22 CategoryRPGXP 스크립트 By천둥번들 Views2391 Votes2
    Read More
  19. 8방향 이동스크립트

    Date2014.02.22 CategoryRPGXP 스크립트 By천둥번들 Views1827 Votes6
    Read More
  20. AraLab_MultiStartingPoint (다중 출발점 스크립트, 캐릭터 선택 스크립트) ver.0.2beta

    Date2014.01.21 CategoryRPGXP 스크립트 By 운 Views2065 Votes1
    Read More
Board Pagination Prev 1 2 3 4 5 6 7 8 Next
/ 8


[개인정보취급방침] | [이용약관] | [제휴문의] | [후원창구] | [인디사이드연혁]

Copyright © 1999 - 2016 INdiSide.com/(주)씨엘쓰리디 All Rights Reserved.
인디사이드 운영자 : 천무(이지선) | kernys(김원배) | 사신지(김병국)