RPGXP Script
2013.09.24 07:28

메뉴에 얼굴 그래픽 표시

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【사용 방법】   얼굴 그패픽으로 사용하고 싶은 사진을 Graphic/Picture에
  캐릭터명과 같은 이름의 파일로 준비 합니다.
  사진의 사이즈는 96×96 입니다.

# 긽긦깄?됪뽋?딁긐깋긲귻긞긏?렑 -둂-??by Claimh 
# 럊뾭뺴? 
#  ?긡깏귺깑긹?긚?Graphic/Picture궸 
#  긌긿깋긏?궴벏궣뼹멟궻긲?귽깑귩귽깛??긣 
#?긖귽긛궼96?96 

class Window_Base < Window 
  #-------------------------------------------------------------------------- 
  # 걶 긐깋긲귻긞긏궻?됪 
  #     actor : 귺긏?? 
  #     x     : ?됪먩 X 띆뷭 
  #     y     : ?됪먩 Y 띆뷭 
  #-------------------------------------------------------------------------- 
  def draw_actor_face_graphic(actor, x, y) 
    bitmap = RPG::Cache.picture(actor.name) 
    cw = bitmap.width 
    ch = bitmap.height 
    src_rect = Rect.new(0, 0, cw, ch) 
    self.contents.blt(x - cw/2+20, y - ch + 15, bitmap, src_rect) 
  end 
end 


class Window_MenuStatus < Window_Selectable 
  #-------------------------------------------------------------------------- 
  # 걶 깏긲깒긞긘깄 
  #-------------------------------------------------------------------------- 
  def refresh 
    self.contents.clear 
    @item_max = $game_party.actors.size 
    for i in 0...$game_party.actors.size 
      x = 64 
      y = i * 116 
      actor = $game_party.actors[i] 
      if (i % 2) == 0 
        draw_actor_face_graphic(actor, x - 40, y + 80) 
        draw_actor_name(actor, x+50, y) 
        draw_actor_class(actor, x + 194, y) 
        draw_actor_level(actor, x+50, y + 32) 
        draw_actor_state(actor, x + 130, y + 32) 
        draw_actor_exp(actor, x+50, y + 64) 
        draw_actor_hp(actor, x + 236, y + 32) 
        draw_actor_sp(actor, x + 236, y + 64) 
      else 
        draw_actor_face_graphic(actor, x + 310, y + 80) 
        draw_actor_name(actor, x-60, y) 
        draw_actor_class(actor, x +84, y) 
        draw_actor_level(actor, x-60, y + 32) 
        draw_actor_state(actor, x + 30, y + 32) 
        draw_actor_exp(actor, x-60, y + 64) 
        draw_actor_hp(actor, x +136, y + 32) 
        draw_actor_sp(actor, x +136, y + 64) 
      end 
    end 
  end 
end 
 
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