>게임을 만드는 도중, 크나큰 문제에 봉착했습니다.
>이런저런 스크립트를 끼워넣고, 이벤트를 만드는 도중...
>이벤트에서 선택지 만들었는데...
>
>선택지를 알 수 있는.. 그러니까 회색 커서가 안보입니다.
>무엇을 선택했는지를 알 수가 없어요 ㅠ.ㅠ
>
>뭐가 문제일까요...
>(훌쩍)
>
>타이틀에서는 멀쩡히 잘 나오던데....
>
>아시는 분... 좀 도와주세요~ 뭐가 문제인지도 모르겠어요 ㅠ.ㅠ
>
>
>
>덧. 대화창에 사용하는 - 명령어 문자를 쓰기 위한 스크립트를 추가하니
>그리 되었다는 것은 알았지만.... 몽땅 일본어라 뭘 어떻게 고쳐야 할 지... ㅠ.ㅠ
>고수분들... 도와주세요~~~
메세지 스크립트 최신 버젼을 사용하셔야 할 것 같습니다.
일단, 제가 쓰고 있는 메세지 스크립트를 올려드리겠습니다. 그래도 안되면( 안될리 없지만...요.. )
다른 메세지 스크립트를 찾아보시길...
# 겈겂겈 XRXS 9. 긽긞긜?긙?렑긲깑긐깒?긤귺긞긵 ver..12d 겈겂겈
# by 랎됰 띪뱘, 쁝딍, RaTTiE
#==============================================================================
# 걾 Window_Message
#==============================================================================
class Window_Message < Window_Selectable
# 덇빒럻궦궰?롃
DEFAULT_TYPING_ENABLE = true # false궸궥귡궴뢷듩?렑
#--------------------------------------------------------------------------
# 걶 긆긳긙긃긏긣룊딖돸
#--------------------------------------------------------------------------
alias xrxs9_initialize initialize
def initialize
xrxs9_initialize
# 띋맯긖긂깛긤뼹궕궶궋뤾뜃궼""궴궥귡
if $soundname_on_speak == nil then
$soundname_on_speak = ""
end
# 둖럻긲?귽깑긬긚먠믦
$gaiji_file = "./Graphics/Gaiji/sample.png"
# 둖럻긢??벶귒뜛귒
if FileTest.exist?($gaiji_file)
@gaiji_cache = Bitmap.new($gaiji_file)
else
@gaigi_cache = nil
end
# 빒럻벁됡?몭뾭긫긞긲?
@opacity_text_buf = Bitmap.new(32, 32)
end
#--------------------------------------------------------------------------
# 걶 긽긞긜?긙뢎뿹룉뿚
#--------------------------------------------------------------------------
alias xrxs9_terminate_message terminate_message
def terminate_message
if @name_window_frame != nil
@name_window_frame.dispose
@name_window_frame = nil
end
if @name_window_text != nil
@name_window_text.dispose
@name_window_text = nil
end
xrxs9_terminate_message
end
#--------------------------------------------------------------------------
# 걶 깏긲깒긞긘깄
#--------------------------------------------------------------------------
def refresh
# 룊딖돸
self.contents.clear
self.contents.font.color = normal_color
self.contents.font.size = Font.default_size
@x = @y = @max_x = @max_y = @indent = @lines = 0
@face_indent = 0
@opacity = 255
@cursor_width = 0
@write_speed = 0
@write_wait = 0
@mid_stop = false
@face_file = nil
# @popchar 궕 -2 궻뤾뜃갂뷭?댧뭫갃-1궻뤾뜃갂빒럻긜깛??갃
# 0댥뤵궻뤾뜃?긌긿깋?긞긵갃0궼롥릐?A1댥?궼귽긹깛긣갃
@popchar = -2
# 멗묖럥궶귞럻돷궛귩뛱궎
if $game_temp.choice_start == 0
@x = 8
end
# ?렑뫲궭궻긽긞긜?긙궕궇귡뤾뜃
if $game_temp.message_text != nil
@now_text = $game_temp.message_text
# 딁?렑럚믦F궕궇귡궔갎
if (/A\[Ff][(.+?)]/.match(@now_text))!=nil then
# 긲?귽깑?긃긞긏
if FileTest.exist?("Graphics/Pictures/" + $1 + ".png")
# 딁긐깋귩?됪
@face_file = $1 + ".png"
self.contents.blt(16, 16, RPG::Cache.picture(@face_file), Rect.new(0, 0, 96, 96))
# 멣뛱 128긯긏긜깑궻귽깛긢깛긣귩볺귢귡갃
@x = @face_indent = 128
end
@now_text.gsub!(/\[Ff][(.*?)]/) { "" }
end
# 맕뚥빒럻룉뿚
begin
last_text = @now_text.clone
# V귩벲렔깑??깛궸빾뛛(믁돿븫빁)
@now_text.gsub!(/\[Vv][([IiWwAaSs]?)([0-9]+)]/) { convart_value($1, $2.to_i) }
end until @now_text == last_text
@now_text.gsub!(/\[Nn][([0-9]+)]/) do
$game_actors[$1.to_i] != nil ? $game_actors[$1.to_i].name : ""
end
# name궕궇귡궔갎
name_window_set = false
if (/\[Nn]ame[(.+?)]/.match(@now_text)) != nil
# 뭠귩먠믦
name_window_set = true
name_text = $1
# name[]븫빁귩랁룣
@now_text.sub!(/\[Nn]ame[(.*?)]/) { "" }
end
# 긂귻깛긤긂댧뭫뵽믦
if (/\[Pp][([-1,0-9]+)]/.match(@now_text))!=nil then
@popchar = $1.to_i
if @popchar == -1
@x = @indent = 48
@y = 4
end
@now_text.gsub!(/\[Pp][([-1,0-9]+)]/) { "" }
end
# 긂귻깛긤긂븴궻롦벦
@max_choice_x = 0
if @popchar >= 0
@text_save = @now_text.clone
@max_x = 0
@max_y = 4
for i in 0..3
line = @now_text.split(/n/)[3-i]
@max_y -= 1 if line == nil and @max_y <= 4-i
next if line == nil
line.gsub!(/\w[(w+)]/) { "" }
cx = contents.text_size(line).width
@max_x = cx if cx > @max_x
if i >= $game_temp.choice_start
@max_choice_x = cx if cx > @max_choice_x
end
end
self.width = @max_x + 32 + @face_indent
self.height = (@max_y - 1) * 32 + 64
@max_choice_x -= 68
@max_choice_x -= @face_indent*216/128
else
@max_x = self.width - 32 - @face_indent
for i in 0..3
line = @now_text.split(/n/)[i]
next if line == nil
line.gsub!(/\w[(w+)]/) { "" }
cx = contents.text_size(line).width
if i >= $game_temp.choice_start
@max_choice_x = cx if cx > @max_choice_x
end
end
@max_choice_x += 8
end
# 멗묖럥궶귞긇??깑궻븴귩뛛륷
@cursor_width = 0
#if @lines >= $game_temp.choice_start
# @cursor_width = [@cursor_width, @max_choice_x - @face_indent].max
#end
# 뺇딿뤵갂"\\" 귩 " 00" 궸빾듂
@now_text.gsub!(/\\/) { " 00" }
# "\C" 귩 " 01" 궸갂"\G" 귩 " 02" 궸갂
# "\S" 귩 " 03" 궸갂"\A" 귩 " 04" 궸빾듂
@now_text.gsub!(/\[Cc][([0-9]+)]/) { " 01[#{$1}]" }
@now_text.gsub!(/\[Gg]/) { " 02" }
@now_text.gsub!(/\[Ss][([0-9]+)]/) { " 03[#{$1}]" }
@now_text.gsub!(/\[Aa][(.*?)]/) { " 04[#{$1}]" }
@now_text.gsub!(/\[.]/) { " 05" }
@now_text.gsub!(/\[|]/) { " 06" }
# 떍뜃궥귡궴돺궔궴딠귏궦궋궻궳갂 16댥?귩럊뾭궥귡
@now_text.gsub!(/\[>]/) { " 16" }
@now_text.gsub!(/\[<]/) { " 17" }
@now_text.gsub!(/\[!]/) { " 20" }
@now_text.gsub!(/\[~]/) { " 21" }
@now_text.gsub!(/\[Ee][([0-9]+)]/) { " 22[#{$1}]" }
# 귽깛긢깛긣먠믦(믁돿븫빁)
@now_text.gsub!(/\[Ii]/) { " 23" }
# 긡긌긚긣벁됡뿦럚믦(믁돿븫빁)
@now_text.gsub!(/\[Oo][([0-9]+)]/) { " 24[#{$1}]" }
# 긡긌긚긣긖귽긛럚믦(믁돿븫빁)
@now_text.gsub!(/\[Hh][([0-9]+)]/) { " 25[#{$1}]" }
# 뗴뵏?볺(믁돿븫빁)
@now_text.gsub!(/\[Bb][([0-9]+)]/) { " 26[#{$1}]" }
# 깑긮?렑(믁돿븫빁)
@now_text.gsub!(/\[Rr][(.*?)]/) { " 27[#{$1}]" }
# 궞궞궳덇뭊긂귻깛긤긂댧뭫뛛륷
reset_window
# name궕궇귡궔갎
if name_window_set
# 긆긲긜긞긣댧뭫
off_x = 0
off_y = -10
# 쁤궬궚긂귻깛긤긂궻띿맟(?뵏귩 2 궸먠믦)
space = 2
x = self.x + off_x - space / 2
y = self.y + off_y - space / 2
w = self.contents.text_size(name_text).width + 8 + space
h = 26 + space
@name_window_frame = Window_Frame.new(x, y, w, h)
@name_window_frame.z = self.z + 1
# ?럸밒궶뗴뭷빒럻?롃긂귻깛긤긂귩띿맟
x = self.x + off_x + 4
y = self.y + off_y
@name_window_text = Air_Text.new(x, y, name_text)
@name_window_text.z = self.z + 2
end
end
# 긂귻깛긤긂귩뛛륷
reset_window
# 멗묖럥궻뤾뜃
if $game_temp.choice_max > 0
@item_max = $game_temp.choice_max
self.active = true
self.index = 0
end
# 릶뭠볺쀍궻뤾뜃
if $game_temp.num_input_variable_id > 0
digits_max = $game_temp.num_input_digits_max
number = $game_variables[$game_temp.num_input_variable_id]
@input_number_window = Window_InputNumber.new(digits_max)
@input_number_window.number = number
@input_number_window.x = self.x + 8
@input_number_window.y = self.y + $game_temp.num_input_start * 32
end
end
#--------------------------------------------------------------------------
# 걶 긲깒??뛛륷
#--------------------------------------------------------------------------
def update
super
# 긲긃?긤귽깛궻뤾뜃
if @fade_in
self.contents_opacity += 24
if @input_number_window != nil
@input_number_window.contents_opacity += 24
end
if self.contents_opacity == 255
@fade_in = false
end
return
end
@now_text = nil if @now_text == "" # 빾듂
# ?렑뫲궭궻긽긞긜?긙궕궇귡뤾뜃
if @now_text != nil and @mid_stop == false
if @write_wait > 0
@write_wait -= 1
return
end
text_not_skip = DEFAULT_TYPING_ENABLE
while true
# 띍묈 x y 궻뺎뫔갃
@max_x = @x if @max_x < @x
@max_y = @y if @max_y < @y
# c 궸 1 빒럻귩롦벦 (빒럻궕롦벦궳궖궶궘궶귡귏궳깑?긵)
if (c = @now_text.slice!(/./m)) != nil
# \ 궻뤾뜃
if c == " 00"
# ?뿀궻빒럻궸뽣궥
c = "\"
end
# C[n] 궻뤾뜃
if c == " 01"
# 빒럻륡귩빾뛛
@now_text.sub!(/[([0-9]+)]/, "")
color = $1.to_i
if color >= 0 and color <= 7
self.contents.font.color = text_color(color)
if @opacity != nil
color = self.contents.font.color
self.contents.font.color = Color.new(color.red, color.green, color.blue, color.alpha * @opacity / 255)
end
end
# 렅궻빒럻귉
c = ""
end
# G 궻뤾뜃
if c == " 02"
# 긕?깑긤긂귻깛긤긂귩띿맟
if @gold_window == nil and @popchar <= 0
@gold_window = Window_Gold.new
@gold_window.x = 560 - @gold_window.width
if $game_temp.in_battle
@gold_window.y = 192
else
@gold_window.y = self.y >= 128 ? 32 : 384
end
@gold_window.opacity = self.opacity
@gold_window.back_opacity = self.back_opacity
end
# 렅궻빒럻귉
c = ""
end
# S[n] 궻뤾뜃
if c == " 03"
# 빒럻륡귩빾뛛
@now_text.sub!(/[([0-9]+)]/, "")
speed = $1.to_i
if speed >= 0 and speed <= 19
@write_speed = speed
end
# 렅궻빒럻귉
c = ""
end
# A[soundname] 궻뤾뜃
if c == " 04"
# 띋맯긲?귽깑귩빾뛛궥귡궫귕궻?뷈
@now_text.sub!(/[(.*?)]/, "")
buftxt = $1.dup.to_s
# 띋맯긲?귽깑뼹궸"/"궕궇귡궔갎
if buftxt.match(///) == nil and buftxt != "" then
# 궶궚귢궽"Audio/SE/"귩뙅뜃궥귡
$soundname_on_speak = "Audio/SE/" + buftxt
else
# 궇귢궽궩궻귏귏긓긯?
$soundname_on_speak = buftxt.dup
end
# 렅궻빒럻귉
c = ""
elsif c == " 04"
# 렅궻빒럻귉
c = ""
end
# . 궻뤾뜃
if c == " 05"
@write_wait += 5
c = ""
end
# | 궻뤾뜃
if c == " 06"
@write_wait += 20
c = ""
end
# > 궻뤾뜃
if c == " 16"
text_not_skip = false
c = ""
end
# <궻뤾뜃
if c == " 17"
text_not_skip = true
c = ""
end
# !궻뤾뜃
if c == " 20"
@mid_stop = true
c = ""
end
# ~궻뤾뜃
if c == " 21"
terminate_message
return
end
# I궻뤾뜃(믁돿븫빁)
if c == " 23"
# 뜞궻@x귩귽깛긢깛긣댧뭫궸먠믦
@indent = @x
c = ""
end
# O궻뤾뜃(믁돿븫빁)
if c == " 24"
@now_text.sub!(/[([0-9]+)]/, "")
@opacity = $1.to_i
color = self.contents.font.color
self.contents.font.color = Color.new(color.red, color.green, color.blue, color.alpha * @opacity / 255)
c = ""
end
# H궻뤾뜃(믁돿븫빁)
if c == " 25"
@now_text.sub!(/[([0-9]+)]/, "")
self.contents.font.size = [[$1.to_i, 6].max, 32].min
c = ""
end
# B궻뤾뜃(믁돿븫빁)
if c == " 26"
@now_text.sub!(/[([0-9]+)]/, "")
@x += $1.to_i
c = ""
end
# R궻뤾뜃(믁돿븫빁)
if c == " 27"
@now_text.sub!(/[(.*?)]/, "")
# 빒럻귩?됪
@x += ruby_draw_shadow_text(self.contents, @x, @y * line_height + (line_height - self.contents.font.size), $1, @opacity)
# 빒럻?롃궻SE귩뎶몋
if $soundname_on_speak != ""
Audio.se_play($soundname_on_speak)
end
c = ""
end
# 귺귽긓깛?됪뾭긘?긑깛긚궻뤾뜃(믁돿븫빁)
if c == " 30"
# 귺귽긓깛긲?귽깑뼹귩롦벦
@now_text.sub!(/[(.*?)]/, "")
# 귺귽긓깛귩?됪
self.contents.blt(@x , @y * line_height + 8, RPG::Cache.icon($1), Rect.new(0, 0, 24, 24))
# 빒럻?롃궻SE귩뎶몋
if $soundname_on_speak != ""
Audio.se_play($soundname_on_speak)
end
@x += 24
# 렅궻빒럻귉
c = ""
end
# 둂뛱빒럻궻뤾뜃
if c == "n"
# y 궸 1 귩돿럁
@lines += 1
@y += 1
@x = 0 + @indent + @face_indent
# 멗묖럥궶귞럻돷궛귩뛱궎
if @lines >= $game_temp.choice_start
@x = 8 + @indent + @face_indent
# 긇??깑궻뛛륷
@cursor_width = @max_choice_x
end
# 렅궻빒럻귉
c = ""
end
# 둖럻?렑궻뤾뜃
if c == " 22"
# []븫빁궻룣땸
@now_text.sub!(/[([0-9]+)]/, "")
# 둖럻귩?렑
@x += gaiji_draw(4 + @x, @y * line_height + (line_height - self.contents.font.size), $1.to_i)
# 렅궻빒럻귉
c = ""
end
if c != ""
# 빒럻귩?됪
self.contents.draw_shadow_text(4+@x, 32 * @y, 40, 32, c)
@x += self.contents.text_size(c).width
# 빒럻?롃궻SE귩뎶몋
if $soundname_on_speak != "" then
Audio.se_play($soundname_on_speak)
end
end
# B??깛궕돓궠귢궫뤾뜃
if Input.press?(Input::B)
text_not_skip = false
end
else
text_not_skip = true
break
end
# 뢎뿹뵽믦
if text_not_skip
break
end
end
@write_wait += @write_speed
return
end
# 릶뭠볺쀍뭷궻뤾뜃
if @input_number_window != nil
@input_number_window.update
# 뙂믦
if Input.trigger?(Input::C)
$game_system.se_play($data_system.decision_se)
$game_variables[$game_temp.num_input_variable_id] =
@input_number_window.number
$game_map.need_refresh = true
# 릶뭠볺쀍긂귻깛긤긂귩됶뺳
@input_number_window.dispose
@input_number_window = nil
terminate_message
end
return
end
# 긽긞긜?긙?렑뭷궻뤾뜃
if @contents_showing
# 멗묖럥궻?렑뭷궳궶궚귢궽??긛긖귽깛귩?렑
if $game_temp.choice_max == 0
self.pause = true
end
# 긌긿깛긜깑
if Input.trigger?(Input::B)
if $game_temp.choice_max > 0 and $game_temp.choice_cancel_type > 0
$game_system.se_play($data_system.cancel_se)
$game_temp.choice_proc.call($game_temp.choice_cancel_type - 1)
terminate_message
end
end
# 뙂믦
if Input.trigger?(Input::C)
if $game_temp.choice_max > 0
$game_system.se_play($data_system.decision_se)
$game_temp.choice_proc.call(self.index)
end
if @mid_stop
@mid_stop = false
return
else
terminate_message
end
end
return
end
# 긲긃?긤귺긂긣뭷댥둖궳?렑뫲궭궻긽긞긜?긙궔멗묖럥궕궇귡뤾뜃
if @fade_out == false and $game_temp.message_text != nil
@contents_showing = true
$game_temp.message_window_showing = true
refresh
Graphics.frame_reset
self.visible = true
self.contents_opacity = 0
if @input_number_window != nil
@input_number_window.contents_opacity = 0
end
@fade_in = true
return
end
# ?렑궥귊궖긽긞긜?긙궕궶궋궕갂긂귻깛긤긂궕됀럨륉뫴궻뤾뜃
if self.visible
@fade_out = true
self.opacity -= 48
if self.opacity == 0
self.visible = false
@fade_out = false
$game_temp.message_window_showing = false
end
return
end
end
#--------------------------------------------------------------------------
# 걶 긌긿깋긏??궻롦벦
# parameter : 긬깋긽??
#--------------------------------------------------------------------------
def get_character(parameter)
# 긬깋긽??궳빁딌
case parameter
when 0 # 긵깒귽깂?
return $game_player
else # 벫믦궻귽긹깛긣
events = $game_map.events
return events == nil ? nil : events[parameter]
end
end
#--------------------------------------------------------------------------
# 걶 긂귻깛긤긂궻댧뭫궴븉벁뼻뱗궻먠믦
#--------------------------------------------------------------------------
def reset_window
# 뵽믦
if @popchar >= 0
events = $game_map.events
if events != nil
character = get_character(@popchar)
x = [[character.screen_x - 0 - self.width / 2, 4].max, 636 - self.width].min
y = [[character.screen_y - 48 - self.height, 4].max, 476 - self.height].min
self.x = x
self.y = y
end
elsif @popchar == -1
self.x = -4
self.y = -4
self.width = 648
self.height = 488
else
if $game_temp.in_battle
self.y = 16
else
case $game_system.message_position
when 0 # 뤵
self.y = 16
when 1 # 뭷
self.y = 230
when 2 # 돷
self.y = 304
end
self.x = 80
if @face_file == nil
self.width = 480
else
self.width = 600
self.x -= 60
end
self.height = 160
end
end
self.contents = Bitmap.new(self.width - 32, self.height - 32)
if @face_file != nil
self.contents.blt(16, 16, RPG::Cache.picture(@face_file), Rect.new(0, 0, 96, 96))
end
if @popchar == -1
self.opacity = 255
self.back_opacity = 0
elsif $game_system.message_frame == 0
self.opacity = 255
self.back_opacity = 160
else
self.opacity = 0
self.back_opacity = 160
end
end
#--------------------------------------------------------------------------
# 걶 둖럻?됪
#--------------------------------------------------------------------------
# x?? 갌굹띆뷭
# y?? 갌굺띆뷭
# num? 갌둖럻붥뜂
# 뺅귟뭠갌둖럻븴(@x몵돿뭠)
#--------------------------------------------------------------------------
def gaiji_draw(x, y, num)
# 둖럻긢??궕뫔띪궢궶궋뤾뜃궼돺귖궢궶궋
if @gaiji_cache == nil
return 0
else
# 럚믦궢궫둖럻궕긌긿긞긘깄붝댪귩뮪궑궲궋귡뤾뜃궼돺귖궢궶궋
if @gaiji_cache.width < num * 24
return 0
end
# 빒럻긖귽긛귩똶럁
if self.contents.font.size >= 20 and self.contents.font.size <= 24
size = 24
else
size = self.contents.font.size * 100 * 24 / 2200
end
# 둖럻긢??귩stretch_blt궳?몭
self.contents.stretch_blt(Rect.new(x, y, size, size), @gaiji_cache, Rect.new(num * 24, 0, 24, 24))
# 빒럻?롃궻SE귩뎶몋
if $soundname_on_speak != "" then
Audio.se_play($soundname_on_speak)
end
# 빒럻긖귽긛귩뺅궥
return size
end
end
#--------------------------------------------------------------------------
# 걶 line_height
#--------------------------------------------------------------------------
# 뺅귟뭠갌뛱궻뛼궠(@y몵돿뭠)귩뺅궢귏궥갃
#--------------------------------------------------------------------------
def line_height
# 뙸륉갂멗묖럥뱳궸뫮돒궕궳궖궶궋댴갂렔벍밒궸32귩뺅궢귏궥갃
return 32
# 빒럻긖귽긛귩똶럁
if self.contents.font.size >= 20 and self.contents.font.size <= 24
return 32
else
return self.contents.font.size * 15 / 10
end
end
#--------------------------------------------------------------------------
# 걶 깑긮빒럻?됪
#--------------------------------------------------------------------------
# target 갌?됪뫮뤭갃Bitmap긏깋긚귩럚믦갃
# x 갌x띆뷭
# y 갌y띆뷭
# str? 갌?됪빒럻쀱갃?빒,깑긮궻?렜궳볺쀍갃
# ???? ,뗦먛귟궕2궰댥뤵궇궯궫뤾뜃궼렔벍밒궸뼰럨궠귢귡갃
# opacity갌벁됡뿦(0?255)
# 뺅귟뭠 갌빒럻븴(@x몵돿뭠)갃
#--------------------------------------------------------------------------
def ruby_draw_text(target, x, y, str,opacity)
# 긲긅깛긣긖귽긛귩긫긞긏귺긞긵궢궲궓궘
sizeback = target.font.size
# 깑긮긖귽긛궻똶럁
target.font.size * 3 / 2 > 32 ? rubysize = 32 - target.font.size : rubysize = target.font.size / 2
rubysize = [rubysize, 6].max
# opacity궸딮믦뭠댥뤵궻뭠궕볺궯궲궋귡뤾뜃궼뢇맫갃
opacity = [[opacity, 0].max, 255].min
# str귩split궳빁뒆궢갂split_s궸둰?
split_s = str.split(/,/)
# split_s궕nil궻뤾뜃궼""궸궢궲궓궘(뚮벍띿뻞?)
split_s[0] == nil ? split_s[0] = "" : nil
split_s[1] == nil ? split_s[1] = "" : nil
# height궴width귩똶럁
height = sizeback + rubysize
width = target.text_size(split_s[0]).width
# 긫긞긲?뾭궻븴똶럁(깑긮궻븴궕?빒궻븴귩뎭궑귡됀?맜궕궇귡댴)
target.font.size = rubysize
ruby_width = target.text_size(split_s[1]).width
target.font.size = sizeback
buf_width = [target.text_size(split_s[0]).width, ruby_width].max
# ?빒궻?됪븴궴깑긮궻?됪븴궻뜼귩1/2궸궢궲빾릶궸둰?(뚣궳럊뾭)
width - ruby_width != 0 ? sub_x = (width - ruby_width) / 2 : sub_x = 0
# opacity궕255(벁됡궶궢)궻뤾뜃궼믅륂?됪
if opacity == 255
# 깑긮궻?됪
target.font.size = rubysize
target.draw_shadow_text(x + sub_x, y - target.font.size, target.text_size(split_s[1]).width, target.font.size, split_s[1])
target.font.size = sizeback
# ?빒궻?됪
target.draw_shadow_text(x, y, width, target.font.size, split_s[0])
return width
else
# ?렑긡긌긚긣궻height갂width궕긫긞긲?긖귽긛귩뤵됷귡뤾뜃궼
# 긫긞긲?귩띋맯맟궥귡갃
if @opacity_text_buf.width < buf_width or @opacity_text_buf.height < height
@opacity_text_buf.dispose
@opacity_text_buf = Bitmap.new(buf_width, height)
# 궩궎궳궶궋뤾뜃궼긫긞긲?긏깏귺갃
else
@opacity_text_buf.clear
end
# 긫긞긲?궸긡긌긚긣?됪
# 깑긮궻?됪
@opacity_text_buf.font.size = rubysize
@opacity_text_buf.draw_shadow_text(0 , 0, buf_width, rubysize, split_s[1], 1)
@opacity_text_buf.font.size = sizeback
# ?빒궻?됪
@opacity_text_buf.draw_shadow_text(0 , rubysize, buf_width, sizeback, split_s[0], 1)
# 깑긮궻븴궕?빒궻븴귩돷됷귡뤾뜃
if sub_x >= 0
target.blt(x, y - rubysize, @opacity_text_buf, Rect.new(0, 0, buf_width, height), opacity)
# 깑긮궻븴궕?빒궻븴귩뤵됷귡뤾뜃
else
target.blt(x + sub_x, y - rubysize, @opacity_text_buf, Rect.new(0, 0, buf_width, height), opacity)
end
# 빒럻긖귽긛귩뺅궥
return width
end
end
#--------------------------------------------------------------------------
# 걶 V빾듂
#--------------------------------------------------------------------------
# option 갌긆긵긘깈깛갃뼰럚믦뼌궼딮믦둖궻뤾뜃궼index궻깇?긗빾릶뭠귩뺅궥갃
# index 갌귽깛긢긞긏긚
# 뺅귟뭠 갌빾듂뙅됈(귺귽긓깛?렑뾭긘?긑깛긚뜛귒)
#--------------------------------------------------------------------------
def convart_value(option, index)
# option궕nil궻뤾뜃궼""궸뮳궥(뚮벍띿뻞?)
option == nil ? option = "" : nil
# option궼downcase궢궲궓궘갃
option.downcase!
# 30궼귺귽긓깛?렑뾭궻긘?긑깛긚갃 30[귺귽긓깛긲?귽깑뼹]궳믦?갃
case option
when "i"
unless $data_items[index].name == nil
r = sprintf(" 30[%s]%s", $data_items[index].icon_name, $data_items[index].name)
end
when "w"
unless $data_weapons[index].name == nil
r = sprintf(" 30[%s]%s", $data_weapons[index].icon_name, $data_weapons[index].name)
end
when "a"
unless $data_armors[index].name == nil
r = sprintf(" 30[%s]%s", $data_armors[index].icon_name, $data_armors[index].name)
end
when "s"
unless $data_skills[index].name == nil
r = sprintf(" 30[%s]%s", $data_skills[index].icon_name, $data_skills[index].name)
end
else
r = $game_variables[index]
end
r == nil ? r = "" : nil
return r
end
#--------------------------------------------------------------------------
# 걶 됶뺳
#--------------------------------------------------------------------------
def dispose
terminate_message
# 둖럻긌긿긞긘깄둎뺳
if @gaiji_cache != nil
unless @gaiji_cache.disposed?
@gaiji_cache.dispose
end
end
# 빒럻벁됡?몭뾭긫긞긲?둎뺳
unless @opacity_text_buf.disposed?
@opacity_text_buf.dispose
end
$game_temp.message_window_showing = false
if @input_number_window != nil
@input_number_window.dispose
end
super
end
#--------------------------------------------------------------------------
# 걶 긇??깑궻뗩?뛛륷
#--------------------------------------------------------------------------
def update_cursor_rect
if @index >= 0
n = $game_temp.choice_start + @index
self.cursor_rect.set(8 + @indent + @face_indent, n * 32, @cursor_width, 32)
else
self.cursor_rect.empty
end
end
end
#==============================================================================
# 걾 Window_Frame (쁤궬궚궳뭷릆궻뼰궋긂귻깛긤긂)
#==============================================================================
class Window_Frame < Window_Base
#--------------------------------------------------------------------------
# 걶 긆긳긙긃긏긣룊딖돸
#--------------------------------------------------------------------------
def initialize(x, y, width, height)
super(x, y, width, height)
self.contents = nil
#self.back_opacity = 240
end
#--------------------------------------------------------------------------
# 걶 됶뺳
#--------------------------------------------------------------------------
def dispose
super
end
end
#==============================================================================
# 걾 Air_Text (돺귖뼰궋궴궞귣궸빒럻?롃 = 쁤궻뼰궋뢷듩?렑긽긞긜?긙긂귻깛긤긂)
#==============================================================================
class Air_Text < Window_Base
#--------------------------------------------------------------------------
# 걶 긆긳긙긃긏긣룊딖돸
#--------------------------------------------------------------------------
def initialize(x, y, designate_text)
super(x-16, y-16, 32 + designate_text.size * 12, 56)
self.opacity = 0
self.back_opacity = 0
self.contents = Bitmap.new(self.width - 32, self.height - 32)
w = self.contents.width
h = self.contents.height
self.contents.draw_shadow_text(0, 0, w, h, designate_text)
end
#--------------------------------------------------------------------------
# 걶 됶뺳
#--------------------------------------------------------------------------
def dispose
self.contents.clear
super
end
end
제것도 이상한 말로 되있지만, 커서창은 잘 보이더군요..