#==============================================================================
# ■ Window_EquipLeft
#------------------------------------------------------------------------------
# 장비 화면에서, 액터의 파라미터 변화를 표시하는 윈도우입니다.
#==============================================================================
class Window_EquipLeft < Window_Base
#--------------------------------------------------------------------------
# ● 오브젝트 초기화
# actor : 액터
#--------------------------------------------------------------------------
def initialize(actor)
super(0, 64, 272, 192)
self.contents = Bitmap.new(width - 32, height - 32)
@actor = actor
refresh
end
#--------------------------------------------------------------------------
# ● 리프레쉬
#--------------------------------------------------------------------------
def refresh
self.contents.clear
draw_actor_name(@actor, 4, 0)
draw_actor_level(@actor, 4, 28)
draw_actor_parameter(@actor, 4, 56, 0)
draw_actor_parameter(@actor, 4, 80, 1)
draw_actor_parameter(@actor, 4, 104, 2)
draw_actor_parameter(@actor, 4, 128, 3)
draw_actor_parameter(@actor, 4, 152, 4)
draw_actor_parameter(@actor, 4, 176, 5)
draw_actor_parameter(@actor, 4, 200, 6)
if @new_atk != nil
self.contents.font.color = system_color
self.contents.draw_text(160, 56, 40, 32, "→", 1)
self.contents.font.color = normal_color
self.contents.draw_text(200, 56, 36, 32, @new_atk.to_s, 2)
end
if @new_pdef != nil
self.contents.font.color = system_color
self.contents.draw_text(160, 80, 40, 32, "→", 1)
self.contents.font.color = normal_color
self.contents.draw_text(200, 80, 36, 32, @new_pdef.to_s, 2)
end
if @new_mdef != nil
self.contents.font.color = system_color
self.contents.draw_text(160, 104, 40, 32, "→", 1)
self.contents.font.color = normal_color
self.contents.draw_text(200, 104, 36, 32, @new_mdef.to_s, 2)
end
if @new_str != nil
self.contents.font.color = system_color
self.contents.draw_text(160, 128, 40, 32, "→", 1)
self.contents.font.color = normal_color
self.contents.draw_text(200, 128, 36, 32, @new_str.to_s, 2)
if @new_dex != nil
self.contents.font.color = system_color
self.contents.draw_text(160, 152, 40, 32, "→", 1)
self.contents.font.color = normal_color
self.contents.draw_text(200, 152, 36, 32, @new_dex.to_s, 2)
if @new_agi != nil
self.contents.font.color = system_color
self.contents.draw_text(160, 176, 40, 32, "→", 1)
self.contents.font.color = normal_color
self.contents.draw_text(200, 176, 36, 32, @new_agi.to_s, 2)
if @new_int != nil
self.contents.font.color = system_color
self.contents.draw_text(160, 200, 40, 32, "→", 1)
self.contents.font.color = normal_color
self.contents.draw_text(200, 200, 36, 32, @new_int.to_s, 2)
end
end
#--------------------------------------------------------------------------
# ● 장비 변경 후의 파라미터 설정
# new_atk : 장비 변경 후의 공격력
# new_pdef : 장비 변경 후의 물리 방어
# new_mdef : 장비 변경 후의 마법 방어
#--------------------------------------------------------------------------
def set_new_parameters(new_atk, new_pdef, new_mdef, new_str, new_dex, new_agi, new_int)
if @new_atk != new_atk or @new_pdef != new_pdef or @new_mdef != new_mdef or @new_str != new_str or @new_dex != new_dex or @new_agi != new_agi or @new_int != new_int ← ↑이건 원래 한줄임
@new_atk = new_atk
@new_pdef = new_pdef
@new_mdef = new_mdef
@new_str = new_str
@new_dex = new_dex
@new_agi = new_agi
@new_int = new_int
refresh
end
end
end ← 90
일반 Window_Equipleft
에 해당하는 부분인데요.
저기 90에 해당하는 부분에서
Syntax Error 가 난다고 하네요..
스크립트 잘 아시는분들 어떻게 해야하는지 답변좀 부탁드립니다.