#_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
#_/ ◆인연 잡기·그림자 문자 묘화 - KGC_FrameShadowText◆
#_/----------------------------------------------------------------------------
#_/ draw_text 를 강화해, 인연 잡기나 그림자 문자의 묘화 기능을 추가합니다.
#_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
$imported["Frame ShadowText"] = true
#==============================================================================
# ■ Bitmap
#==============================================================================
class Bitmap
#--------------------------------------------------------------------------
# ● 테두리 문자 묘화
# x, y, width, height, string[, align, frame_color]
# rect, string[, align, frame_color]
#--------------------------------------------------------------------------
def draw_frame_text(*args)
# 引?判定
if args[0].is_a?(Rect)
if args.size >= 2 && args.size <= 4
# 引?を?理用のロ?カル??へコピ?
x, y = args[0].x, args[0].y
width, height = args[0].width, args[0].height
string = args[1]
align = args[2] == nil ? 0 : args[2]
frame_color = args[3] == nil ? Color.new(0, 0, 0) : args[3]
else
# 引?が不正ならエラ?を吐く
raise(ArgumentError, "wrong number of arguments(#{args.size} of #{args.size < 2 ? 2 : 4})")
return
end
else
if args.size >= 5 && args.size <= 7
# 引?を?理用のロ?カル??へコピ?
x, y, width, height = args
string = args[4]
align = args[5] == nil ? 0 : args[5]
frame_color = args[6] == nil ? Color.new(0, 0, 0) : args[6]
else
# 引?が不正ならエラ?を吐く
raise(ArgumentError, "wrong number of arguments(#{args.size} of #{args.size < 5 ? 5 : 7})")
return
end
end
# 元の色を保存
origin_color = font.color.dup
# ?取り
font.color = frame_color
draw_text(x - 1, y - 1, width, height, string, align)
draw_text(x - 1, y + 1, width, height, string, align)
draw_text(x + 1, y - 1, width, height, string, align)
draw_text(x + 1, y + 1, width, height, string, align)
# 元の色に?す
font.color = origin_color
draw_text(x, y, width, height, string, align)
end
#--------------------------------------------------------------------------
# ● 影文字描?
# x, y, width, height, string[, align, shadow_color]
# rect, string[, align, shadow_color]
#--------------------------------------------------------------------------
def draw_shadow_text(*args)
# 引?判定
if args[0].is_a?(Rect)
if args.size >= 2 && args.size <= 4
# 引?を?理用のロ?カル??へコピ?
x, y = args[0].x, args[0].y
width, height = args[0].width, args[0].height
string = args[1]
align = args[2] == nil ? 0 : args[2]
shadow_color = args[3] == nil ? Color.new(0, 0, 0) : args[3]
else
# 引?が不正ならエラ?を吐く
raise(ArgumentError, "wrong number of arguments(#{args.size} of #{args.size < 2 ? 2 : 4})")
return
end
else
if args.size >= 5 && args.size <= 7
# 引?を?理用のロ?カル??へコピ?
x, y, width, height = args
string = args[4]
align = args[5] == nil ? 0 : args[5]
shadow_color = args[6] == nil ? Color.new(0, 0, 0) : args[6]
else
# 引?が不正ならエラ?を吐く
raise(ArgumentError, "wrong number of arguments(#{args.size} of #{args.size < 5 ? 5 : 7})")
return
end
end
# 元の色を保存
origin_color = font.color.dup
# 影描?
font.color = shadow_color
draw_text(x + 2, y + 2, width, height, string, align)
# 元の色に?す
font.color = origin_color
draw_text(x, y, width, height, string, align)
end
end
요 스크립트를쓰고있는데
스샷과 같은 오류가 뜨네요;ㅠ
어떻게하면 고쳐서 이쁜글씨가 뜰수있을까요?;