rpgxp 스크립트 에러 질문

by DJMAX posted Feb 21, 2008
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#==============================================================================
# ■ Window_EquipLeft
#------------------------------------------------------------------------------
#  장비 화면에서, 액터의 파라미터 변화를 표시하는 윈도우입니다.
#==============================================================================


class Window_EquipLeft < Window_Base
  #--------------------------------------------------------------------------
  # ● 오브젝트 초기화
  #     actor : 액터
  #--------------------------------------------------------------------------
  def initialize(actor)
    super(0, 64, 272, 192)
    self.contents = Bitmap.new(width - 32, height - 32)
    @actor = actor
    refresh
  end
  #--------------------------------------------------------------------------
  # ● 리프레쉬
  #--------------------------------------------------------------------------
  def refresh
    self.contents.clear
    draw_actor_name(@actor, 4, 0)
    draw_actor_level(@actor, 4, 28)
    draw_actor_parameter(@actor, 4, 56, 0)
    draw_actor_parameter(@actor, 4, 80, 1)
    draw_actor_parameter(@actor, 4, 104, 2)
    draw_actor_parameter(@actor, 4, 128, 3)
    draw_actor_parameter(@actor, 4, 152, 4)
    draw_actor_parameter(@actor, 4, 176, 5)
    draw_actor_parameter(@actor, 4, 200, 6)
    if @new_atk != nil
      self.contents.font.color = system_color
      self.contents.draw_text(160, 56, 40, 32, "→", 1)
      self.contents.font.color = normal_color
      self.contents.draw_text(200, 56, 36, 32, @new_atk.to_s, 2)
    end
    if @new_pdef != nil
      self.contents.font.color = system_color
      self.contents.draw_text(160, 80, 40, 32, "→", 1)
      self.contents.font.color = normal_color
      self.contents.draw_text(200, 80, 36, 32, @new_pdef.to_s, 2)
    end
    if @new_mdef != nil
      self.contents.font.color = system_color
      self.contents.draw_text(160, 104, 40, 32, "→", 1)
      self.contents.font.color = normal_color
      self.contents.draw_text(200, 104, 36, 32, @new_mdef.to_s, 2)
    end
    if @new_str != nil
      self.contents.font.color = system_color
      self.contents.draw_text(160, 128, 40, 32, "→", 1)
      self.contents.font.color = normal_color
      self.contents.draw_text(200, 128, 36, 32, @new_str.to_s, 2)
    if @new_dex != nil
      self.contents.font.color = system_color
      self.contents.draw_text(160, 152, 40, 32, "→", 1)
      self.contents.font.color = normal_color
      self.contents.draw_text(200, 152, 36, 32, @new_dex.to_s, 2)
    if @new_agi != nil
      self.contents.font.color = system_color
      self.contents.draw_text(160, 176, 40, 32, "→", 1)
      self.contents.font.color = normal_color
      self.contents.draw_text(200, 176, 36, 32, @new_agi.to_s, 2)
    if @new_int != nil
      self.contents.font.color = system_color
      self.contents.draw_text(160, 200, 40, 32, "→", 1)
      self.contents.font.color = normal_color
      self.contents.draw_text(200, 200, 36, 32, @new_int.to_s, 2)  
    end   
  end
  #--------------------------------------------------------------------------
  # ● 장비 변경 후의 파라미터 설정
  #     new_atk  : 장비 변경 후의 공격력
  #     new_pdef : 장비 변경 후의 물리 방어
  #     new_mdef : 장비 변경 후의 마법 방어
  #--------------------------------------------------------------------------
  def set_new_parameters(new_atk, new_pdef, new_mdef, new_str, new_dex, new_agi, new_int)
    if @new_atk != new_atk or @new_pdef != new_pdef or @new_mdef != new_mdef or @new_str != new_str or @new_dex != new_dex or @new_agi != new_agi or @new_int != new_int  ← ↑이건 원래 한줄임
      @new_atk = new_atk
      @new_pdef = new_pdef
      @new_mdef = new_mdef
      @new_str = new_str
      @new_dex = new_dex
      @new_agi = new_agi     
      @new_int = new_int
      refresh
    end 
  end
end   ← 90


 


일반 Window_Equipleft


에 해당하는 부분인데요.


 


저기 90에 해당하는 부분에서


 Syntax Error 가 난다고 하네요..


 


스크립트 잘 아시는분들 어떻게 해야하는지 답변좀 부탁드립니다.


 


 


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