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2015.08.24 08:59

Help me solving FNAFB crashing - insufficient RAM?

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So I've heard the crashes are due to insufficient RAM. Trying to relieve some stress from the phone, i copied all the content of RPGVA_RGSS and RPGVX_RGSS into "FNAFB" folder and changed "RTP=RPGVXAce" line from Game.ini to "RTP=", so that the game would look inside its own folder for the data, instead of inside the RGSS folders. The nice thing is that that made the game work on windows 7 without installing any of the RGSS, but when trying with Neko RPGXP on Android, it gives me "can't convert true into integer" error, and lots of lines mentioning "fullscreen". I feel maybe we're going to somewhere here, but i don't know a lot of informatics to continue or to even say if this would work. Please someone back me up here:

1) If successful, would this action allow less RAM usage, thus decreasing game crashes?

2) tests were made with a Moto G 1st gen, 1Gb RAM. Would that not be enough?

Credits to "Praise TheFacerollingMole God of blood!" on the reddit forums for making the game work on win7 without installing any RGSS.

Thanks for the help!
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  • ?
    Culex 2015.08.29 10:30
    When i destroy a camara (FNAFB2) The have a crash help me please in FNAFB too!!!
  • ?
    Culex 2015.08.29 10:30
    When i destroy a camara (FNAFB2) The have a crash help me please in FNAFB too!!!
  • ?
    Mariofan889 2015.09.06 16:59
    Did you use Async Rendering?
    If so then that's the problem.
    If not them I don t know what to tell ya, because I have VERY low ram and they work just fine.
    Maybe its just your phone or tablet?

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