# Evasion/Reflection Evasion = "%s (이)가 공격을 막았다!" MagicEvasion = "%s (이)가 공격을 막았다!" MagicReflection = "%s (이)가 마법을 반사했다!" CounterAttack = "%s 의 카운터어택!" Substitute = "%s (이)가 %s 을(를) 대신했다!"
# Buff/Debuff BuffAdd = "%s 의 %s (이)가 올라간다!" DebuffAdd = "%s 의 %s (이)가 내려간다!" BuffRemove = "%s 의 %s (이)가 보통으로 돌아갔다."
# Skill or Item Had No Effect ActionFailure = "%s 에게 효과가 없었다!"
# Error Message PlayerPosError = "Player's starting position is not set." EventOverflow = "Common event calls exceeded the limit."
# Basic Status def self.basic(basic_id) $data_system.terms.basic[basic_id] end
# Parameters def self.param(param_id) $data_system.terms.params[param_id] end
# Equip Type def self.etype(etype_id) $data_system.terms.etypes[etype_id] end
# Commands def self.command(command_id) $data_system.terms.commands[command_id] end
# Currency Unit def self.currency_unit $data_system.currency_unit end
#-------------------------------------------------------------------------- def self.level; basic(0); end # Level def self.level_a; basic(1); end # Level (short) def self.hp; basic(2); end # HP def self.hp_a; basic(3); end # HP (short) def self.mp; basic(4); end # MP def self.mp_a; basic(5); end # MP (short) def self.tp; basic(6); end # TP def self.tp_a; basic(7); end # TP (short) def self.fight; command(0); end # Fight def self.escape; command(1); end # Escape def self.attack; command(2); end # Attack def self.guard; command(3); end # Guard def self.item; command(4); end # Items def self.skill; command(5); end # Skills def self.equip; command(6); end # Equip def self.status; command(7); end # Status def self.formation; command(8); end # Change Formation def self.save; command(9); end # Save def self.game_end; command(10); end # Exit Game def self.weapon; command(12); end # Weapons def self.armor; command(13); end # Armor def self.key_item; command(14); end # Key Items def self.equip2; command(15); end # Change Equipment def self.optimize; command(16); end # Ultimate Equipment def self.clear; command(17); end # Remove All def self.new_game; command(18); end # New Game def self.continue; command(19); end # Continue def self.shutdown; command(20); end # Shut Down def self.to_title; command(21); end # Go to Title def self.cancel; command(22); end # Cancel #-------------------------------------------------------------------------- end
SaveMessage = "아마 일어로 써져있음"
LoadMessage = "아마 일어로 써져있음"
File = "아마 일어로 써져있음"
" "이 부분을 한글로 바꾸면 됩니다. 기존 스크립트를 변경하기 싫으시면 소재 부분에
새로 vocab 부분을 복사 붙여넣기 한 다음에 바꾸셔도 됩니다.
예를 들어 이렇게
소재 부분에 대충 이름 추가해두고
module Vocab
# Shop Screen
ShopBuy = "산다!"
ShopSell = "판다!"
ShopCancel = "취소!"
Possession = "소지품"
# Status Screen
ExpTotal = "현재 경험치"
ExpNext = "다음 %s까지"
# Save/Load Screen
SaveMessage = "어디에 저장하시겠습니까?"
LoadMessage = "어느 파일을 로드하시겠습니까?"
File = "파일"
# Display when there are multiple members
PartyName = "%s 의 파티"
# Basic Battle Messages
Emerge = "%s (이)가 나타났다!"
Preemptive = "%s (이)가 선제공격!"
Surprise = "%s (이)가 놀라서 선제공격 당했다!"
EscapeStart = "%s (이)가 도망가려고 한다!"
EscapeFailure = "그러나 도망가지 못했다!"
# Battle Ending Messages
Victory = "%s (이)가 이겼다!"
Defeat = "%s (이)가 졌다."
ObtainExp = "%s 의 경험치가 올라갔다!"
ObtainGold = "%s\G 골드를 얻었다!"
ObtainItem = "%s 을(를) 발견했다!"
LevelUp = "%s 의 레벨이 %s %s!"
ObtainSkill = "%s 을(를) 배웠다!"
# Use Item
UseItem = "%s (이)가 %s 을(를) 썼다!"
# Critical Hit
CriticalToEnemy = "크리티컬 히트!!"
CriticalToActor = "이것은 매우 매우 아프다!!"
# Results for Actions on Actors
ActorDamage = "%s (이)가 %s 데미지!"
ActorRecovery = "%s (이)가 %s %s 회복!"
ActorGain = "%s (이)가 %s %s 얻음!"
ActorLoss = "%s (이)가 %s %s 잃음!"
ActorDrain = "%s (이)가 %s %s 흡수당함!"
ActorNoDamage = "%s (이)가 데미지를 받지 않았다!"
ActorNoHit = "미스! %s (이)가 데미지를 받지 않았다!"
# Results for Actions on Enemies
EnemyDamage = "%s (이)가 %s 데미지!"
EnemyRecovery = "%s (이)가 %s %s 회복!"
EnemyGain = "%s (이)가 %s %s 얻음!"
EnemyLoss = "%s (이)가 %s %s 잃음!"
EnemyDrain = "%s에게서 %s %s 흡수!"
EnemyNoDamage = "%s (이)가 데미지를 받지 않았다!"
EnemyNoHit = "미스! %s (이)가 데미지를 받지 않았다!"
# Evasion/Reflection
Evasion = "%s (이)가 공격을 막았다!"
MagicEvasion = "%s (이)가 공격을 막았다!"
MagicReflection = "%s (이)가 마법을 반사했다!"
CounterAttack = "%s 의 카운터어택!"
Substitute = "%s (이)가 %s 을(를) 대신했다!"
# Buff/Debuff
BuffAdd = "%s 의 %s (이)가 올라간다!"
DebuffAdd = "%s 의 %s (이)가 내려간다!"
BuffRemove = "%s 의 %s (이)가 보통으로 돌아갔다."
# Skill or Item Had No Effect
ActionFailure = "%s 에게 효과가 없었다!"
# Error Message
PlayerPosError = "Player's starting position is not set."
EventOverflow = "Common event calls exceeded the limit."
# Basic Status
def self.basic(basic_id)
$data_system.terms.basic[basic_id]
end
# Parameters
def self.param(param_id)
$data_system.terms.params[param_id]
end
# Equip Type
def self.etype(etype_id)
$data_system.terms.etypes[etype_id]
end
# Commands
def self.command(command_id)
$data_system.terms.commands[command_id]
end
# Currency Unit
def self.currency_unit
$data_system.currency_unit
end
#--------------------------------------------------------------------------
def self.level; basic(0); end # Level
def self.level_a; basic(1); end # Level (short)
def self.hp; basic(2); end # HP
def self.hp_a; basic(3); end # HP (short)
def self.mp; basic(4); end # MP
def self.mp_a; basic(5); end # MP (short)
def self.tp; basic(6); end # TP
def self.tp_a; basic(7); end # TP (short)
def self.fight; command(0); end # Fight
def self.escape; command(1); end # Escape
def self.attack; command(2); end # Attack
def self.guard; command(3); end # Guard
def self.item; command(4); end # Items
def self.skill; command(5); end # Skills
def self.equip; command(6); end # Equip
def self.status; command(7); end # Status
def self.formation; command(8); end # Change Formation
def self.save; command(9); end # Save
def self.game_end; command(10); end # Exit Game
def self.weapon; command(12); end # Weapons
def self.armor; command(13); end # Armor
def self.key_item; command(14); end # Key Items
def self.equip2; command(15); end # Change Equipment
def self.optimize; command(16); end # Ultimate Equipment
def self.clear; command(17); end # Remove All
def self.new_game; command(18); end # New Game
def self.continue; command(19); end # Continue
def self.shutdown; command(20); end # Shut Down
def self.to_title; command(21); end # Go to Title
def self.cancel; command(22); end # Cancel
#--------------------------------------------------------------------------
end