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2013.10.01 06:15

Initial Switches and Variables

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=begin

 Initial Switches and Variables (aka Autoswitcher 3)
 by PK8
 Created: 5/8/2012
 Modified: -
 ──────────────────────────────────────────────────────────────────────────────
 ■ Table of Contents
   o Author's Notes                                - Line 16-19
   o Introduction                                  - Line 21-22
   o Features                                      - Line 24-26
   o Methods Aliased                               - Line 28-30
   o Changelog                                     - Line 32-45
   o Usage                                         - Line 47-69
 ──────────────────────────────────────────────────────────────────────────────
 ■ Author's Notes
   This version's a major improvement over my last two versions as they offer
   shortcuts in an effort to streamline the process of setting up certain
   variables and switches.
 ──────────────────────────────────────────────────────────────────────────────
 ■ Introduction
   This script allows users to set the initial values of switches and variables.
 ──────────────────────────────────────────────────────────────────────────────
 ■ Features
   Set which switches can turn on / off at the start of your game.
   Set the initial values of any or all variables.
 ──────────────────────────────────────────────────────────────────────────────
 ■ Methods Aliased
   Game_Switches.initialize
   Game_Variables.initialize
 ──────────────────────────────────────────────────────────────────────────────
 ■ Changelog
   v1p  (2/28/2008): My first time making this. It involved creating a scene
                     which users had to edit in which switches and variables
                     to adjust, and a direct edit to Scene_Title. I'm not too
                     proud of it. (I didn't have much knowledge then.)
   v1z  (?/??/????): This came about when I was looking for a better way to
                     do it in SephirothSpawn's old forums. Both Seph and
                     Zeriab provided answers, but Seph's answer appeared
                     a little too complex for me at the time so I chose
                     Zeriab's. Known as "Zeriab's Autoswitcher"
   v2   (7/12/2009): Improves upon the original by adding new switch/variable
                     settings to the script.
   v3   (5/8/2012) : Improves upon v2 by adding new shortcuts to streamline the
                     process of setting up initial switches and variables.
 ──────────────────────────────────────────────────────────────────────────────
 ■ Usage
   Data[key] = value
   * Data represents Switch or Variable
   * key represents the ID of the switch or variable
   * value represents the value of the Switch/Variable ID.
   
   In this version, there are 3 shortcuts you can use besides specifying an ID
   for a variable or switch. That would mean there are 4 ways to set the
   initial values for your switches and variables.
   
     Type      Code Example         Description
     ─────────┬────────────────────────┬───────────────────────────────────────
      Integer │ Data[1] = value        │ Sets new value to a single switch or
              │                        │ variable ID. Example: 1
      Range   │ Data[1..5] = value     │ Sets new value to a range of switch
              │                        │ or variable IDs. Example: 1,2,3,4,5
      Array   │ Data[1,4..6,8] = value │ Sets new value to a group of switch
              │                        │ or variable IDs. Item can be an Integer
              │                        │ or a range. Example: 1,4,5,6,8
      Nil     │ Data[nil] = value      │ Sets new value to all switch or
              │                        │ variable IDs.
     ─────────┴────────────────────────┴───────────────────────────────────────
                                         
=end

module PK8
  class Initial
    #--------------------------------------------------------------------------
    # * Do not modify
    #--------------------------------------------------------------------------
    Switch, Variable = {}, {}
    
    #--------------------------------------------------------------------------
    # * Switch/Variable[id] = value
    # id can be an integer, a range, an array, or nil.
    #--------------------------------------------------------------------------
    Switch[1]     = true
    Variable[1]   = 50

    #--------------------------------------------------------------------------
    # * Do not modify
    #--------------------------------------------------------------------------
    file_ext = "rxdata" # It's just there to make porting easier (I'm lazy).
    
    if Switch.has_key?(nil)
      for i in 1...load_data("Data/System.#{file_ext}").switches.size
        Switch[i] = Switch[nil]
      end
      Switch.delete(nil)
    end
    Switch.each { |k, v|
      if k.is_a?(Range); for i in k; Switch[i] = v; end; Switch.delete(k)
      elsif k.is_a?(Array)
        k.each { | i |
          if i.is_a?(Integer); Switch[i] = v
          elsif i.is_a?(Range); for i2 in i; Switch[i2] = v; end
          end }
        Switch.delete(k)
      end
    }
    if Variable.has_key?(nil)
      for i in 1...load_data("Data/System.#{file_ext}").variables.size
        Variable[i] = Variable[nil]
      end
      Variable.delete(nil)
    end
    Variable.each { |k, v|
      if k.is_a?(Range); for i in k; Variable[i] = v; end; Variable.delete(k)
      elsif k.is_a?(Array)
        k.each { | i |
          if i.is_a?(Integer); Variable[i] = v
          elsif i.is_a?(Range); for i2 in i; Variable[i2] = v; end
          end }
        Variable.delete(k)
      end
    }
  end
end

#==============================================================================
# ** Game_Switches
#------------------------------------------------------------------------------
#  This class handles switches. It's a wrapper for the built-in class "Array."
#  Refer to "$game_switches" for the instance of this class.
#==============================================================================

class Game_Switches
  #--------------------------------------------------------------------------
  # * Do not modify
  #--------------------------------------------------------------------------
  unless method_defined?(:pk8_initialswitches_initialize)
    alias_method(:pk8_initialswitches_initialize, :initialize)
  end
  #--------------------------------------------------------------------------
  # * Object Initialization
  #--------------------------------------------------------------------------
  def initialize
    pk8_initialswitches_initialize
    PK8::Initial::Switch.each { |k, v| @data[k] = v }
  end
end

#==============================================================================
# ** Game_Variables
#------------------------------------------------------------------------------
#  This class handles variables. It's a wrapper for the built-in class "Array."
#  Refer to "$game_variables" for the instance of this class.
#==============================================================================

class Game_Variables
  #--------------------------------------------------------------------------
  # * Do not modify
  #--------------------------------------------------------------------------
  unless method_defined?(:pk8_initialvariables_initialize)
    alias_method(:pk8_initialvariables_initialize, :initialize)
  end
  #--------------------------------------------------------------------------
  # * Object Initialization
  #--------------------------------------------------------------------------
  def initialize
    pk8_initialvariables_initialize
    PK8::Initial::Variable.each { |k, v| @data[k] = v }
  end
end
 
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