RPGXP 스크립트
2013.10.01 06:14

Switchless Common Events

조회 수 596 추천 수 0 댓글 0
?

단축키

Prev이전 문서

Next다음 문서

크게 작게 위로 아래로 댓글로 가기 인쇄
?

단축키

Prev이전 문서

Next다음 문서

크게 작게 위로 아래로 댓글로 가기 인쇄
=begin

 Switchless Common Events v1.1
 by PK8
 Created: 5/6/2012
 Modified: 5/27/2012
 ──────────────────────────────────────────────────────────────────────────────
 ■ Author's Notes
   This was a fairly quick script I wrote. It was an idea I had in my head
   for a little while.
 ──────────────────────────────────────────────────────────────────────────────
 ■ Introduction
   Remember how in RPG Maker 2000 and 2003, you didn't need to rely on switches
   in order for your common events to run on parallel process and autorun? Well,
   it's back. This script lets you set which common events are going to run in
   either parallel processing or automatically, without the use of conditional
   switches.
 ──────────────────────────────────────────────────────────────────────────────
 ■ Features
   o Set which common events are going to use autorun or parallel process
     triggering without a conditional switch.
 ──────────────────────────────────────────────────────────────────────────────
 ■ Methods Aliased
   Scene_Title.command_new_game
   Interpreter.setup_starting_event
   Game_CommonEvent.refresh
 ──────────────────────────────────────────────────────────────────────────────
 ■ Changelog
   v1   (05/06/2012): Initial Release
   v1.1 (05/27/2012): Removed Custom Conditionals feature because it was
                      unnecessary and could easily be accomplished through
                      conditional branches. I also reduced a lot of code.
   
=end

#==============================================================================
# ** Configuration
#==============================================================================

module PK8
  class Switchless_CommonEvents
    #--------------------------------------------------------------------------
    # * Do not modify
    #--------------------------------------------------------------------------
    Autorun, Parallel = [], []
    
    #--------------------------------------------------------------------------
    # * Decide which common events would autorun/process without a switch.
    # Autorun/Parallel = [Common Event IDs]
    #--------------------------------------------------------------------------
    #Autorun  = [10, 9]
    #Parallel = [8, 7]
  end
end

#==============================================================================
# ** Scene_Title
#------------------------------------------------------------------------------
#  This class performs title screen processing.
#==============================================================================

class Scene_Title
  #--------------------------------------------------------------------------
  # * Alias Listings
  #--------------------------------------------------------------------------
  unless method_defined?(:pk8_sce_command_new_game)
    alias_method(:pk8_sce_command_new_game, :command_new_game)
  end
  #--------------------------------------------------------------------------
  # * Command: New Game
  #--------------------------------------------------------------------------
  def command_new_game
    pk8_sce_command_new_game
    PK8::Switchless_CommonEvents::Autorun.each { | id |
      ceid = $data_common_events[id]; ceid.trigger, ceid.switch_id = 0, 0 }
    PK8::Switchless_CommonEvents::Parallel.each { | id |
      ceid = $data_common_events[id]; ceid.trigger, ceid.switch_id = 0, 0 }
  end
end

#==============================================================================
# ** Interpreter
#------------------------------------------------------------------------------
#  This interpreter runs event commands. This class is used within the
#  Game_System class and the Game_Event class.
#==============================================================================

class Interpreter
  #--------------------------------------------------------------------------
  # * Alias Listings
  #--------------------------------------------------------------------------
  unless method_defined?(:pk8_sce_setup_starting_event)
    alias_method(:pk8_sce_setup_starting_event, :setup_starting_event)
  end
  #--------------------------------------------------------------------------
  # * Starting Event Setup
  #--------------------------------------------------------------------------
  def setup_starting_event
    pk8_sce_setup_starting_event
    $data_common_events.compact.each { | ce | setup(ce.list, 0) if (
      PK8::Switchless_CommonEvents::Autorun.include?(ce.id)) }
  end
end

#==============================================================================
# ** Game_CommonEvent
#------------------------------------------------------------------------------
#  This class handles common events. It includes execution of parallel process
#  event. This class is used within the Game_Map class ($game_map).
#==============================================================================

class Game_CommonEvent
  #--------------------------------------------------------------------------
  # * Alias Listings
  #--------------------------------------------------------------------------
  unless method_defined?(:pk8_sce_refresh)
    alias_method(:pk8_sce_refresh, :refresh)
  end
  #--------------------------------------------------------------------------
  # * Refresh
  #--------------------------------------------------------------------------
  def refresh
    pk8_sce_refresh
    if PK8::Switchless_CommonEvents::Parallel.include?(@common_event_id)
      @interpreter = Interpreter.new if @interpreter == nil
    end
  end
end
?

  1. 1인용메뉴

    Date2010.07.18 CategoryRPGVX Ace 스크립트 ByA.M.S Views2623 Votes0
    Read More
  2. 1인용메뉴

    Date2010.07.18 CategoryRPGVX 스크립트 ByA.M.S Views2574 Votes0
    Read More
  3. 2D 마인크래프트 프로젝트

    Date2013.09.26 CategoryRPGXP 스크립트 By Views3060 Votes2
    Read More
  4. 3D 그래픽 파티클 스크립트

    Date2013.09.29 CategoryRPGVX 스크립트 By청담 Views1290 Votes0
    Read More
  5. 3D스크립트!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    Date2014.01.18 CategoryRPGXP 스크립트 By공박사 Views2814 Votes2
    Read More
  6. 8방향 이동스크립트

    Date2014.02.22 CategoryRPGXP 스크립트 By천둥번들 Views1744 Votes6
    Read More
  7. 8방향이동

    Date2010.10.14 CategoryRPGXP 스크립트 ByA.M.S Views2160 Votes0
    Read More
  8. 8방향이동

    Date2010.10.14 CategoryRPGXP 스크립트 ByA.M.S Views2335 Votes0
    Read More
  9. 9마리 이상의 몬스터 설정 | More Enemies

    Date2018.08.31 CategoryRPGMV 플러그인 By러닝은빛 Views805 Votes0
    Read More
  10. Ace로 만든 습작 랜덤 위치로 지형변환.

    Date2014.10.04 CategoryRPGVX Ace 스크립트 ByJunkMan Views522 Votes0
    Read More
  11. Action Sequence Pack 2 (전투모드 액션 플러그인)

    Date2016.01.05 CategoryRPGMV 플러그인 Byplam Views1835 Votes0
    Read More
  12. Advanced Game Time (게임에 시간개념을 적용해주는 플러그인)

    Date2016.01.06 CategoryRPGMV 플러그인 Byplam Views1413 Votes0
    Read More
  13. AraLab_MultiStartingPoint (다중 출발점 스크립트, 캐릭터 선택 스크립트) ver.0.2beta

    Date2014.01.21 CategoryRPGXP 스크립트 By 운 Views1988 Votes1
    Read More
  14. Bind Pictures To Map (이미지 결합 플러그인)

    Date2015.10.30 CategoryRPGMV 플러그인 By이녕 Views1078 Votes0
    Read More
  15. Crafting System (아이템 조합 시스템)

    Date2016.01.06 CategoryRPGMV 플러그인 Byplam Views1749 Votes0
    Read More
  16. CSS 캔버스 필터

    Date2016.10.06 CategoryRPGMV 플러그인 By러닝은빛 Views935 Votes0
    Read More
  17. Custom Icon Sheets (커스텀 아이콘 적용 스크립트)

    Date2016.01.10 CategoryRPGVX Ace 스크립트 Byplam Views487 Votes0
    Read More
  18. c[n] 명령어 줄때의 색상 결정.

    Date2008.02.14 CategoryRPGXP 스크립트 By창조도시 Views1026 Votes1
    Read More
  19. c[n] 명령어 줄때의 색상 결정.

    Date2008.02.14 CategoryRPGXP 스크립트 By창조도시 Views1450 Votes1
    Read More
  20. Damage Popup by Dargor (데미지 수치 팝업하는 스크립트)

    Date2016.01.10 CategoryRPGVX Ace 스크립트 Byplam Views629 Votes0
    Read More
Board Pagination Prev 1 2 3 4 5 6 7 8 9 10 ... 15 Next
/ 15






[개인정보취급방침] | [이용약관] | [제휴문의] | [후원창구] | [인디사이드연혁]

Copyright © 1999 - 2016 INdiSide.com/(주)씨엘쓰리디 All Rights Reserved.
인디사이드 운영자 : 천무(이지선) | kernys(김원배) | 사신지(김병국)